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- ====================================================================
- EUCHRE V1.01
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- By Richard Gardner
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- ======================
- DOCUMENTATION
- ======================
-
- THE OPENING AND START SCREENS
-
- The opening screen is just a random placement of cards. Hit any key or
- press a mouse button to move to the start screen. After a few minutes, the
- start screen will appear whether a key was pressed or not.
-
- The start screen has instructions on how to get to the pull-down menus to
- set desired options. The pull-down main menu is displayed when either the
- Alt key is pressed or the mouse cursor is moved to the very top of the
- screen. The menu choice may then be selected by either picking the button
- with the mouse or pressing the key of the highlighted letter or the
- highlighted letter in combination with the Alt key.
-
- =======================
- PULL-DOWN MAIN MENU
- =======================
- (Only the QUIT GAME menu choice is available in the Shareware Version)
- (The Registered Version has fully functional menus.)
-
- The Main Menu has 7 choices: Cancel, Colors, Player, Sound, Modes, Options
- and Quit Game. The options of each are discussed below.
-
- * CANCEL This cancels the main menu and returns to play. The same effect
- may be obtained by hitting the escape key or by clicking a
- mouse button anywhere below the main menu.
-
- * COLORS This menu has the option of changing the color of the border,the
- background, the text, the spot that appears on the turned card
- to show what suit has been called and who called it, and the
- color of the "In the Barn" text when a team has nine points.
- After Picking the option to change a color menu appears. Either
- arrow up or down to choose the new color or pick it with the
- mouse. The Default option returns the color to the pre-set
- color.
-
- * SOUND This menu lets you choose whether the sound is on or off.
-
- * PLAYER This menu changes the demeanor of you partner only. The other
- two computer players play at the aggressive level at all times.
- Changing this option affects only when calling trump. The "Go
- For It!" partner will call trump on just about anything (e.g.
- right bower and suit ace) where the "No-Way No-How" partner will
- need at least 3 high trump to call it.
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-
- * MODES This menu gives a choice of Normal, Demo or Pause Mode. The
- Normal mode is for normal play. The Demo Mode is to have the
- computer play itself...you make no choices at all. The Pause
- mode pauses after every trick so you can study or catch up on
- the cards that were played.
-
- * OPTIONS This menu gives a choice of Saving the current settings, Reset
- all settings to the pre-set defaults, Increasing or Decreasing
- the delay of the game, or Start a New Game. The settings that
- are saved are the colors, the type of partner, sound on or off,
- the mode and the delay time. This information is stored in the
- file EUCHRE.CFG in the current directory. When starting the
- game, if this file exists, the saved settings are automatically
- loaded. The Increase and Decrease delay buttons allow the
- delay between card playing to be altered to your liking. Each
- button press will increase or decrease the delay by 0.05
- seconds. To see a definite change, the button may have to be
- selected a few times in a row. The Start New Game will ask for
- verification and will start a new game. If you select this
- option when being asked for input, the original input will have
- to be made before the prompt to verify starting a new game will
- appear.
-
- * QUIT GAME This menu is for quitting the game. "Cancel" and "No" are
- basically the same thing. Hit the "Yes" button to actually
- quit the game.
-
- =======================================
- GENERAL FEATURES
- =======================================
-
- * One file contains the executable and the data. Less clutter on your
- hard drive. (The configuration file [EUCHRE.CFG] is optional so I don't
- count it.)
-
- * Trump called and who called it are available at a glance. The spot on
- the turned card will show an icon of what is trump and the position of
- it corresponds to the player who called trump.
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- * Cards are flushed from the table toward the player who won each trick.
-
- * Original text font is much easier to read than standard VGA text.
-
- * Automatic score keeping with actual cards.
-
- =======================================
- FEATURES (Registered Version Only)
- =======================================
-
- * Pull down menus are available at any time to change options.
-
- * HELP At any prompt, by hitting the right mouse button, or the F1 key or
- the letter 'H', will get you help. The computer will signal by
- either momentarily pressing the button it would choose, or moving
- the card that it would play or discard.
-
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-
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-
-
- ======================
- RULES OF EUCHRE
- ======================
-
- Euchre is a trump card game for four players in two partnerships, using 24
- of the highest cards of a standard 52-card deck, with ace ranked high.
- Each player is dealt five cards face down; the next card is turned face
- up, and the players, in turn, accept or reject the turned card's suit as
- trump. Once a player accepts, the dealer takes the turned card and
- replaces it with one from his hand. If no one accepts, the players, in
- turn, have an opportunity to call trump in a suit other than the turned
- card's suit. In order to call trump in a suit, the player must first have
- one. A technicality of this is if the dealer's partner has the left, this
- player can not order trump because he really doesn't have one until trump
- is called. If no one calls trump, the deal is passed to the left. When
- trump is determined, the jack of that suit becomes the highest trump,
- called the right bower, and the jack of the same-colored suit, called left
- bower, becomes the second-highest trump. A redeal may be granted to a
- player who has all nines and tens and no trump. If this occurs, the same
- player deals the cards again. The player who orders trump may also go
- alone. This is where the player challenges his opponents on his own without
- his partner's help. If successful in getting all five tricks, the team
- scores four points, otherwise the scoring is the same as in normal play.
- The person to the dealer's left begins play by leading a card, and the
- other players follow suit, if possible. The trick is won by the highest
- card of the suit led or by a trump card played from a hand with no cards in
- the suit led. If more than one player lacks cards in the suit led, the
- trick is won by the highest trump card played. Unless a trump is led,
- however, a player void in the suit has the option of trumping or of
- discarding any card from another suit. The winner of each trick leads next.
- To win a hand, the team of partners who names the trump suit must collect
- at least three of the five tricks in the play of one hand. If
- unsuccessful, they are euchred and the opposing team scores two points.
- When one side wins all five tricks, it scores a march, worth two points. A
- game is played to a total of ten points. The term "In the Barn" is used
- when a team has nine points and only needs one more point to win the game.
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